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- Added visual feedback when the AI hero launches its power
- Fixed Friez power range
- AI and pathfinding fixes
- Performance improvement
- Added visual feedback when the AI hero launches its power
- Fixed Friez power range
- AI and pathfinding fixes
- Performance improvement
- Friez comes to the party! He can make enemy peons explode and deal some huge damage!
- Smoother flying animations
- Friez comes to the party! He can make enemy peons explode and deal some huge damage!
- Smoother flying animations
Friez comes to the party! He can make enemy peons explode and deal some huge damage!
Friez comes to the party! He can make enemy peons explode and deal some huge damage!
- Building placement in endgame levels has been adjusted. This change provides better control over difficulty, prevents duplicate buildings, avoids level 0 artillery, and eliminates initial combinations that were too powerful.
- Multiple bug fixes
? Preparing a new game mode!
? Halloween theme!
?️ Multiple bug fixes
? Preparing a new game mode!
? Halloween theme!
?️ Multiple bug fixes
- Bigger damage zone for spells
- Multiple bug fixes
- Bigger damage zone for spells
- Multiple bug fixes
- Free daily cards have been added to the shop! Check it out regularly!
- Fixed a bug with damage zone.
- Free daily cards have been added to the shop! Check it out regularly!
- Fixed a bug with damage zone.
- 3 new colors have been added.
- Fixes for water units in fog of war.
- Added splash damage even if target is dead.
- Performance improvements
- 3 new colors have been added.
- Fixes for water units in fog of war.
- Added splash damage even if target is dead.
- Performance improvements
- 3 new colors have been added.
- Fixes for water units in fog of war.
- Added splash damage even if target is dead.
- 3 new colors have been added.
- Fixes for water units in fog of war.
Introducing water units!
- 3 new cards have been added.
- They need to be built near the coast!
- Check them in the collection screen.
Some fixes
- Fix daily cards to display 6 offers
- Fix Diablo and Archangel effects with Joan's power
- Some fixes in Korean
- Technical update
Introducing water units!
- 3 new cards have been added.
- They need to be built near the coast!
- Check them in the collection screen.
Some fixes
- Fix daily cards to display 6 offers
- Fix Diablo and Archangel effects with Joan's power
- Some fixes in Korean
- Technical update
Introducing water units!
- 3 new cards have been added.
- They need to be built near the coast!
- Check them in the collection screen.
Some fixes
- Fix daily cards to display 6 offers
- Fix Diablo and Archangel effects with Joan's power
- Some fixes in Korean
- Technical update
Introducing water units!
- 3 new cards have been added.
- They need to be built near the coast!
- Check them in the collection screen.
Some fixes
- Fix daily cards to display 6 offers
- Fix Diablo and Archangel effects with Joan's power
- Some fixes in Korean
- Technical update
Introducing water units!
- 3 new cards have been added.
- They need to be built near the coast!
- Check them in the collection screen.
Some fixes
- Fix daily cards to display 6 offers
- Fix Diablo and Archangel effects with Joan's power
- Some fixes in Korean
- Technical update
Here are some improvements
- The cards can now be played slightly before reaching the required wood.
- Artillery now displays its range.
- Spell areas are now more visible.
- At level 3, daily offers now display 6 options.
- Korean language support added.
- Fix on the ticket timer.
Here are some improvements
- The cards can now be played slightly before reaching the required wood.
- Artillery now displays its range.
- Spell areas are now more visible.
- At level 3, daily offers now display 6 options.
- Korean language support added.
- Fix on the ticket timer.
- The Journey mode has been revamped!
Tickets will allow you to play any of them anytime.
They refill over time and you can get some more at the shop.
- Giant chests give 50% chance to get a hero!
- Some minor updates
Added some additionnal hand crafted levels.
Fixed a bug with the attack spell when units hit buildings.
Fixed peons not being targetted
- The Journey mode has been revamped!
Tickets will allow you to play any of them anytime.
They refill over time and you can get some more at the shop.
- Giant chests give 50% chance to get a hero!
- Some minor updates
Added some additionnal hand crafted levels.
Fixed a bug with the attack spell when units hit buildings.
Fixed peons not being targetted
- The Journey mode has been revamped!
Tickets will allow you to play any of them anytime.
They refill over time and you can get some more at the shop.
- Giant chests give 50% chance to get a hero!
- Some minor updates
Added some additionnal hand crafted levels.
Fixed a bug with the attack spell when units hit buildings.
Fixed peons not being targetted
This release focuses on improving the overral experience of the game
- Added a delete map option when building defenses.
- Fixed grey card even when wood requirement is reached.
Fixed unreachable peons when there is no wood left.
- Added back OK button for news popup and option popup.Some minor color fixes for units and buildings.
- Fixed some bugs for future events. This release focuses on improving the overral experience of the game
- Added a delete map option when building defenses.
- Fixed grey card even when wood requirement is reached.
Fixed unreachable peons when there is no wood left.
- Added back OK button for news popup and option popup.Some minor color fixes for units and buildings.
- Fixed some bugs for future events. - Buildings and artilleries have some touches of color
- Added inner grounds to islands
- Latest heroes weren't playable by the AI in the regular progression mode. It's been fixed.
- Removed a bug where blocked units spawning near a building and getting killed by a spell would prevent the building from spawning new units in that cell.
- Heroes power have been balanced due to recent changes
- Technical update
- Buildings and artilleries have some touches of color
- Added inner grounds to islands
- Latest heroes weren't playable by the AI in the regular progression mode. It's been fixed.
- Removed a bug where blocked units spawning near a building and getting killed by a spell would prevent the building from spawning new units in that cell.
- Heroes power have been balanced due to recent changes
- Technical update
- Building drag improvement
- Minor bug fix
- Building drag improvement
- Minor bug fix
- Improved tutorial
- Technical update
- Improved tutorial
- Technical update
- Performance improvement on memory
- Shop handling better offline situations
- When changing deck in PvP, the hero power could change. It has been fixed
- Minor debugging
- Performance improvement on memory
- Shop handling better offline situations
- When changing deck in PvP, the hero power could change. It has been fixed
- Minor debugging
- Performance improvement on memory
- Shop handling better offline situations
- When changing deck in PvP, the hero power could change. It has been fixed
- Minor debugging
- Added snapping / search for safe spot when tapping instead of dragging cards
- Easier progression at the beginning of the game
- Area of damage and projectiles will hit the enemies even if under the fog
- Revamped FX on chest opening for performance purpose
- Fixes on the UI and on texts
- Global performance and multiple fixes
- Added snapping / search for safe spot when tapping instead of dragging cards
- Easier progression at the beginning of the game
- Area of damage and projectiles will hit the enemies even if under the fog
- Revamped FX on chest opening for performance purpose
- Fixes on the UI and on texts
- Global performance and multiple fixes
- Some graphical changes for the game! Units get some light touches of coloring!
- Starting battle 30, ending battles will be either Jungle, Fog of War, Storm or Regular!
- Fix for some cases where the enemy's castle was not reachable
- Some graphical changes for the game! Units get some light touches of coloring!
- Starting battle 30, ending battles will be either Jungle, Fog of War, Storm or Regular!
- Fix for some cases where the enemy's castle was not reachable
- Some fixes on PvP with latest cards (Forrest and Crypt)
- Ladder reset allows to get more rewards
- Memory performance optimization
- Minor fixes (zoning, building not seen by units on specific cases)
- Some fixes on PvP with latest cards (Forrest and Crypt)
- Ladder reset allows to get more rewards
- Memory performance optimization
- Minor fixes (zoning, building not seen by units on specific cases)
New game mode!
- Discover the Fog Of War: expand your sight and wander through the darkness to find your enemy's hideout and destroy his base!
- Some performance improvements
- Some minor debug / fixing (units out of the map, music after game modes)
New game mode!
- Discover the Fog Of War: expand your sight and wander through the darkness to find your enemy's hideout and destroy his base!
- Some performance improvements
- Some minor debug / fixing (units out of the map, music after game modes)
New cards for this release!
- 3 new cards: unlock the Treants, the Zombies and a new spell to Duplicate the last card played by your opponent!
- 1 new hero: Joan can turn ennemies to her side!
- Balancing : the Giants make less damage
- Optimization : the assets should load faster and use less memory
- Some minor fixes
New cards for this release!
- 3 new cards: unlock the Treants, the Zombies and a new spell to Duplicate the last card played by your opponent!
- 1 new hero: Joan can turn ennemies to her side!
- Balancing : the Giants make less damage
- Optimization : the assets should load faster and use less memory
- Some minor fixes
New cards for this release!
- 3 new cards: unlock the Treants, the Zombies and a new spell to Duplicate the last card played by your opponent!
- 1 new hero: Joan can turn ennemies to her side!
- Balancing : the Giants make less damage
- Optimization : the assets should load faster and use less memory
- Some minor fixes
- Adding friend list using Google Play Games! Play against your friends' islands and see their progress in the ladder
- Balanced some heroes (Ornald and Ricci)
- Balanced Trees and Big Map game modes, fixed opponent zone size
- Some fixes (Ornald power not hitting big buildings, Giants getting stuck on specific cases, popup issue)
- Adding friend list using Google Play Games! Play against your friends' islands and see their progress in the ladder
- Balanced some heroes (Ornald and Ricci)
- Balanced Trees and Big Map game modes, fixed opponent zone size
- Some fixes (Ornald power not hitting big buildings, Giants getting stuck on specific cases, popup issue)
Performance optimization
- fixed a small bug when the giant is blocked
Performance optimization
- fixed a small bug when the giant is blocked
New feature: select your deck before a PvP game!
Some optimizations:
- The Dark Knight doesn't spawn a lot of units when he ghets unblocked
- Some fixes for the peons
- Giants are not ignored if they are stuck
- Fixed ladder auto scroll
New feature: select your deck before a PvP game!
Some optimizations:
- The Dark Knight doesn't spawn a lot of units when he ghets unblocked
- Some fixes for the peons
- Giants are not ignored if they are stuck
- Fixed ladder auto scroll
New feature: select your deck before a PvP game!
Some optimizations:
- The Dark Knight doesn't spawn a lot of units when he ghets unblocked
- Some fixes for the peons
- Giants are not ignored if they are stuck
- Fixed ladder auto scroll
Some performance improvements and added a popup for a lost connection after a pvp battle.
New feature: select your deck before a PvP game!
Some optimizations:
- The Dark Knight doesn't spawn a lot of units when he ghets unblocked
- Some fixes for the peons
- Giants are not ignored if they are stuck
- Fixed ladder auto scroll
Some performance improvements and added a popup for a lost connection after a pvp battle.
Small update fixes:
- the AI uses the spell grow trees correctly
- update fighting animations
- fixed peons who won't ignore reachable trees
- fixed sometimes arrows could hit another enemy
- fixed reward at 4500 trophies
- progressive cost to skip pvp games
Small update fixes:
- the AI uses the spell grow trees correctly
- update fighting animations
- fixed peons who won't ignore reachable trees
- fixed sometimes arrows could hit another enemy
- fixed reward at 4500 trophies
- progressive cost to skip pvp games
The first version of PvP is here!
- Create your own defenses
- Play against other players' defenses
- Discover new islands
- Climb the ladder and earn huge rewards!
The first version of PvP is here!
- Create your own defenses
- Play against other players' defenses
- Discover new islands
- Climb the ladder and earn huge rewards!
New game mode!
- Big maps are available in the game modes section!
- Giants get stuck less often
- Pathfinding optimizations
- Added some tips on the loading screen
- Some AI fixes
- Some fixes on the UI, spells had a small visual offset
New game mode!
- Big maps are available in the game modes section!
- Giants get stuck less often
- Pathfinding optimizations
- Added some tips on the loading screen
- Some AI fixes
- Some fixes on the UI, spells had a small visual offset
Quick update
- New feature: multi deck! Store up to 5 different decks in the deck screen. Unlock this feature at level 3.
- Fixed AI behavior in game modes
- Technical update
Quick update
- New feature: multi deck! Store up to 5 different decks in the deck screen. Unlock this feature at level 3.
- Fixed AI behavior in game modes
- Technical update
Quick fix release, also preparing something bigger:
- added bigger bridges in maps
- fixed offset for damage zones
- better render of minimap in gamemodes
- removed the king from later battles
- trying to fix invisible/dead units attacking
- fixed blocked peons with Ricci's power
Quick fix release, also preparing something bigger:
- added bigger bridges in maps
- fixed offset for damage zones
- better render of minimap in gamemodes
- removed the king from later battles
- trying to fix invisible/dead units attacking
- fixed blocked peons with Ricci's power
Quick update:
- Archers and Spearman shoot from further
- The deck now indicates the average wood cost
- Some technical improvements
Quick update:
- Archers and Spearman shoot from further
- The deck now indicates the average wood cost
- Some technical improvements
Some quick fixes:
- Music / FX volumes are separated
- Fixes on the tutorial
- Fixes on flying units, they should not stop like before
- Fixes on the shop
- Some balancing changes (hero Ornald, level 24 building placements)
- Added privacy policy link in options
The next release will bring some card balancing changes.
Some quick fixes:
- Music / FX volumes are separated
- Fixes on the tutorial
- Fixes on flying units, they should not stop like before
- Fixes on the shop
- Some balancing changes (hero Ornald, level 24 building placements)
- Added privacy policy link in options
The next release will bring some card balancing changes.